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Variable: fullscreenVertexShader

const fullscreenVertexShader: "#version 300 es\nprecision mediump float;\n\nout vec2 vUV;\n\nvoid main() {\n vec2 position = vec2(\n (gl_VertexID == 1) ? 3.0 : -1.0,\n (gl_VertexID == 2) ? 3.0 : -1.0\n );\n vUV = position * 0.5 + 0.5;\n gl_Position = vec4(position, 0.0, 1.0);\n}\n"

Defined in: renderer/post-processing-program.ts:7