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TAnimatedSpriteComponent

A component is a data structure that describes a property of an entity.

Hierarchy

Index

Constructors

constructor

  • new TAnimatedSpriteComponent(frameRate: number, frameCount: number, step?: number): default
  • Parameters

    • frameRate: number
    • frameCount: number
    • step: number = 1

    Returns default

Properties

publicframe

frame: number = 0

publicframeCount

frameCount: number

publicframeRate

frameRate: number

publicoptionalinstanceUVs

instanceUVs?: number[]

publicpaused

paused: boolean = false

publicstep

step: number = 1

publictimeSinceLastFrame

timeSinceLastFrame: number = 0