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TRigidBodyComponent

A component is a data structure that describes a property of an entity.

Hierarchy

Index

Constructors

constructor

Properties

publicapplyTransform

applyTransform: boolean = false

publiccollider

collider: TColliderConfig

publicisRegistered

isRegistered: boolean = false

publicoptionsUpdated

optionsUpdated: boolean = false

Accessors

publicphysicsOptions

  • get physicsOptions(): TPhysicsBodyOptions
  • set physicsOptions(physicsOptions: TPhysicsBodyOptions): void
  • Returns TPhysicsBodyOptions

  • Parameters

    • physicsOptions: TPhysicsBodyOptions

    Returns void

Methods

publicapplyUpdate

  • applyUpdate(body: TPhysicsBody): void
  • Parameters

    • body: TPhysicsBody

    Returns void