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TMouseInputComponent

A component is a data structure that describes a property of an entity.

Hierarchy

Index

Constructors

constructor

Properties

publicoptionalmouseLocation

mouseLocation?: TMouseLocation

publicoptionalmouseMovement

mouseMovement?: TMouseMovement

publicpreviousState

previousState: { mouseLocation?: TMouseLocation; mouseMovement?: TMouseMovement } = ...

Type declaration

Methods

publicupdatePreviousState

  • updatePreviousState(): void
  • Returns void