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Class: TPlayerInputSystem

Defined in: input/player-input.ts:29

Extends​

Constructors​

Constructor​

new TPlayerInputSystem(world, inputManager): TPlayerInputSystem

Defined in: input/player-input.ts:34

Parameters​

world​

TWorld

inputManager​

TInputManager

Returns​

TPlayerInputSystem

Overrides​

TSystem.constructor

Properties​

priority​

readonly priority: number = TSystemPriority.Update

Defined in: input/player-input.ts:31

Overrides​

TSystem.priority


systemName​

readonly static systemName: string = 'TPlayerInputSystem'

Defined in: input/player-input.ts:30

The name of the system. This is used for debugging and segment timing. Override this static property in subclasses to provide a meaningful name that won't be minified.

Overrides​

TSystem.systemName

Accessors​

name​

Get Signature​

get name(): string

Defined in: core/system.ts:24

The name of the system. This is used for debugging and segment timing. Returns the static systemName property to avoid minification issues.

Returns​

string

Inherited from​

TSystem.name

Methods​

update()​

update(engine, world, delta): Promise<void>

Defined in: input/player-input.ts:42

Parameters​

engine​

TEngine

world​

TWorld

delta​

number

Returns​

Promise<void>

Overrides​

TSystem.update