Class: TPlayerInputSystem
Defined in: input/player-input.ts:29
Extends
Constructors
Constructor
new TPlayerInputSystem(
world,inputManager):TPlayerInputSystem
Defined in: input/player-input.ts:34
Parameters
world
inputManager
Returns
TPlayerInputSystem
Overrides
Properties
priority
readonlypriority:number=TSystemPriority.Update
Defined in: input/player-input.ts:31
Overrides
systemName
readonlystaticsystemName:string='TPlayerInputSystem'
Defined in: input/player-input.ts:30
The name of the system. This is used for debugging and segment timing. Override this static property in subclasses to provide a meaningful name that won't be minified.
Overrides
Accessors
name
Get Signature
get name():
string
Defined in: core/system.ts:24
The name of the system. This is used for debugging and segment timing. Returns the static systemName property to avoid minification issues.
Returns
string
Inherited from
Methods
update()
update(
engine,world,delta):Promise<void>
Defined in: input/player-input.ts:42
Parameters
engine
world
delta
number
Returns
Promise<void>