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Class: TSpriteInstancesComponent

Defined in: components/sprite-component.ts:151

A component is a data structure that describes a property of an entity.

Extends​

Constructors​

Constructor​

new TSpriteInstancesComponent(instances): TSpriteInstancesComponent

Defined in: components/sprite-component.ts:157

Parameters​

instances​

object[]

Returns​

TSpriteInstancesComponent

Overrides​

TComponent.constructor

Properties​

instances​

instances: object[]

Defined in: components/sprite-component.ts:152

colorFilter?​

optional colorFilter?: vec4

transform​

transform: TTransform


requiredComponents?​

readonly static optional requiredComponents?: TComponentConstructor<TComponent>[]

Defined in: core/component.ts:9

The components that are required by this component. If the entity doesn't have any of the components, they will be created with default values.

Inherited from​

TComponent.requiredComponents