Abstract Class: TSystem
Defined in: core/system.ts:11
Extended by
TOrbitCameraSystemTFixedAxisCameraSystemTFollowComponentCameraSystemTCameraSystemTTilemapSystemTAnimatedSpriteSystemTParticlesSystemTGlobalTransformSystemTPlayerInputSystemTMouseInputSystemTTopDownInputSystemTPhysicsSystem
Constructors
Constructor
new TSystem():
TSystem
Returns
TSystem
Properties
priority
readonlypriority:number=TSystemPriority.Update
Defined in: core/system.ts:12
systemName
readonlystaticsystemName:string='TSystem'
Defined in: core/system.ts:18
The name of the system. This is used for debugging and segment timing. Override this static property in subclasses to provide a meaningful name that won't be minified.
Accessors
name
Get Signature
get name():
string
Defined in: core/system.ts:24
The name of the system. This is used for debugging and segment timing. Returns the static systemName property to avoid minification issues.
Returns
string
Methods
update()
abstractupdate(engine,world,delta):Promise<void>
Defined in: core/system.ts:28
Parameters
engine
world
delta
number
Returns
Promise<void>